AR u ready?



Alexandra Palioportas, Not Haptic, Not Real?, 2020

An exploration of perception and the disruption of touch in sculpture. From ivory cave sculptures to paper mache art projects, sculpture has been documented as a quintessential form of creation dating back to approximately 35,000 BC. With the rise of technological art forms, what is it that determines the materiality of virtual sculpture?The AR experience for ‘Not Haptic, Not Real?’ is a sculpture of technological three-dimensional space. Strategically, the sculpture is anamorphic in design to heighten the capabilities of augmented reality through user interaction. This experience is initiated from the print image, a single frame from a generated sculpture of coordinates, over time, created by code.Through its exploration of playful childish memories, these sculptures attempt to challenge the creative freedom of using such non-haptic ‘materials’ to elicit similarly positive experiences.